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| 25
To Life: Xbox, PS2, PC |
|
These
are screen shots from two different levels I worked on for 25
to Life. The level designer would hand over a very primitive box
mesh of the layout with gameplay elements in place. I then would
model out the scene by creating detailed geometry, textures, and
lighting. All lighting was vertex based and I used a radiosity
solution in Max then baked into the verts. |
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| Prison level Set: |
| Starting
out in solitary you would make your way to the main cell block,
out into the courtyard, blow a hole though the wall leading into
administration, and finally through the loading docks and into the
back of a cargo truck. |
| Club Level Set: |
| In the
club level you start out inside the club and make your way through
the main interior, up to the second level and out onto the rooftops.
From there you make your way across several building rooftops and
down into a dark alley. From the alley you head out onto the main
streets and eventually down into the subway. |
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