25 To Life: Xbox, PS2, PC
These are screen shots from two different levels I worked on for 25 to Life. The level designer would hand over a very primitive box mesh of the layout with gameplay elements in place. I then would model out the scene by creating detailed geometry, textures, and lighting. All lighting was vertex based and I used a radiosity solution in Max then baked into the verts.
 
Prison level Set:
Starting out in solitary you would make your way to the main cell block, out into the courtyard, blow a hole though the wall leading into administration, and finally through the loading docks and into the back of a cargo truck.
 
Club Level Set:
In the club level you start out inside the club and make your way through the main interior, up to the second level and out onto the rooftops. From there you make your way across several building rooftops and down into a dark alley. From the alley you head out onto the main streets and eventually down into the subway.