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These
are screen shots from the playstation 2 version of Legacy of Kain
: The Dark Prophecy. It was canceled after about 3 months of production
work. These are the levels I worked on including modeling, texture
mapping, and lighting. On this project I was not responsible for
actual texture creation but working from a library provided by
our texture artists. I would then model out the level, create
props, map textures, and apply the lighting. All lighting was
vertex based and applied in Max. |