| While working
on Red Dead Redemption I was the sole dedicated Senior Environment
artist specializing in props, vehicles, and weapons. This included
modeling and texturing assets for the game, setting them up to
be functional, breakable, animated, etc. Lots of work went into
custom requests from designers and cutscene animators for assets
related to specific missions and or assets needing specific functionality.
Through out the course of the project I also managed a small group
of artists working on prop related assets, assisted in scheduling,
and art direction where needed. Below is some of my modeling and
texture work I have done for the game. |